![]() The whole shebang, including both episodes, is around four hours with some exploration, and a few hours more if you do absolutely everything. This gaiden actually does play out similarly to the base game, just shrunk down to size. Other than the ending, nothing in this Yuffie DLC is going to get people riled up. While the journey is a blast, shore up your narrative expectations: this is a side story. The bonus is that we get to see it in a new light with Yuffie, which elevates it far above what could have been a throwaway DLC. Now I wouldn’t classify it as “recycling” outright like many DLC scenarios of the past few generations, but it would have been nice to see more of Midgar. While I appreciate the different perspective - the “ Lion King one and a half treatment” if you will - we’re retreading in familiar areas in the slums and Shinra Headquarters here: exact locations, in several cases. Yuffie and Sonon work well together, and I think Square Enix found a decent middleground between full-on gambits and lack of AI control here.īut it needs to be said, this thing is super short and very familiar. And therein lies the main sin of the DLC: it does feel like too much of a side story at times. ![]() In synergy mode some abilities can be morphed into powerful “team-up” abilities, and I was reminded of shades of Chrono Trigger‘s similar concept on a base level. ![]() The synergy mechanic is not only flashy (both in terms of the UI and in-game impact), but it’s interesting, too, as Sonon charges his ATB gauge less when you’re using it: leading to a give and take, throttling usage. It works, namely because you can choose to trigger abilities at any point using a menu (R2), and “synergize” with him with L2 (which is a toggle) to basically get him to do what you’re doing. Yuffie is joined by her partner Sonon very shortly into the story, who operates off of a mostly automatic AI system. They put a lot of effort into making her a real character. Seeing her stumble as she walks sometimes is lovely too. It’s the finishing touch on an already fantastic kit, and she has a lot of personality roaming around the map, chucking her star at boxes and puzzle solutions. I hope that if she becomes a full-on party member in the next part, she retains a lot of what she has going on here. While melee mashing is on the table, you can also toss your weapon at an enemy then trigger ninjtsu magic, which can be modified into any element you want. She’s fun to play, as she sports a 4-Point Shuriken weapon that can engage in close and ranged combat on a whim. The shining star of the DLC is Yuffie herself on multiple levels. The good news is that it’s also completely separate, so you don’t need to have a “clear” save file or anything wacky (especially useful if you had transfer problems for whatever reason). The game warns you that there’s no explanations for the vast majority of the base Remake concepts, and the story is very much assuming you’ve already played the main campaign. To be clear, the Yuffie DLC starts you off at level 25 with a kitted-out ninja with attitude.
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